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69 pages 2 hours read

Chris Grabenstein

Escape from Mr. Lemoncello's Library

Fiction | Novel | Middle Grade | Published in 2013

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Chapters 9-17Chapter Summaries & Analyses

Chapter 9 Summary

Kyle’s parents and brothers are excited and congratulatory. Kyle does not think twice about sharing his $500 gift card for Lemoncello game products; he gives each family member (Mom, Dad, Mike, and Curtis) $100 and keeps the same amount for himself. His parents lift his grounding restriction so that they can all go to the toy store that night. Mom wants a game called Restaurant Rush; Mike wants a hockey video game in which animals form the teams; Dad wants a historical game; and Curtis wants a book trivia game called Bewilderingly Baffling Bibliomania. Kyle gets a few board games, including one in which “you build your own transcontinental railroad” (44). He runs into Charles Chiltington, who rudely states it was a mistake for Kyle to share his gift card with his family. Kyle thinks Chiltington calls him a “loser” as they part ways. Kyle’s family is happy and appreciative, and Kyle looks forward to the lock-in.

Chapter 10 Summary

The Parker House Hotel hosts the party to celebrate the library’s opening. Kyle dresses comfortably as the instructions stated, but he sees Charles Chiltington still dressed in his customary khakis, suit jacket, and tie. Sierra Russell stays in a corner reading a book. Akimi asks if Kyle remembered to bring his library card, and they see that the books on her card (One Fish Two Fish Red Fish Blue Fish and Nine Stories) are different from the ones on Kyle’s. Appetizers and snacks are plentiful, like Mr. Lemoncello’s Anagraham Crackers, shaped liked letters that spell out “Have fun.” Dr. Zinchenko announces that the winners should finish up their snacking because no food or drink will be allowed in the library except in the Book Nook Café. She also specifies her number one rule to the children: “Be gentle. With each other, and most especially, the library’s books and exhibits” (49). Everyone agrees to do so. Mr. Lemoncello arrives to greet the guests and escort the children across the street to the library.

Chapter 11 Summary

Dr. Zinchenko leads the children along a path lined by velvet ropes. A guard in sunglasses and black blazer await their arrival. They approach the door and notice its size and appearance. Dr. Zinchenko tells them, “It is the door from the old Gold Leaf Bank’s walk-in vault […] It weighs twenty tons” (52). She explains the door symbolically represents the fact that one’s ideas are safe in a library, telling them that once, when Mr. Lemoncello was their age and engrossed in his ideas at the public library, he didn’t notice police sirens going to a bank robbery. She also instructs them: “Your library cards are the keys to everything you will need […] The library staff is here to help you find whatever it is you are looking for” (53).

Inside, they see a fountain and stone statue of Mr. Lemoncello spouting water. Dr. Zinchenko takes the children into the Rotunda Reading Room. Concentric circles of desks fill the room. Kyle notices one of the Staff Picks books is about football great Johnny Unitas; he makes a mental note to check it out for Mike the next morning. The children exclaim excitedly about the video screens on the underside of the rotunda. They see an image of space first, then ten panels showing images that represent “the ten categories of the Dewey decimal system” (55). Dr. Zinchenko announces the first game.

Chapter 12 Summary

Dr. Zinchenko explains the rules: In a three-dimensional version of Lemoncello’s Top of the Heap game, each player answers a trivia question and moves the number of spaces shown on a roll of the dice. In this game, the players themselves are the markers moving from desk to desk (the “spaces”) around each ring of desks, moving inward as the old ring is completed. The players roll virtual dice on the touchpad in the center of desk. Charles Chiltington asks what the winner receives. Dr. Zinchenko tells them that the winner will stay the night in “Mr. Lemoncello’s private and very posh bedroom suite up on the library’s third floor […] with a feather bed, a seventy-two-inch television screen and a state-of-the-art gaming console” (58).

Facts from sports, old television shows, history, and movies comprise the game questions. Kyle does well with answers but rolls ones twice, allowing Charles Chiltington to win with both correct responses and higher rolls. Dr. Zinchenko hands Charles the key to the suite. Kyle tries to congratulate Charles, but Charles tells Kyle rudely to get used to him (Charles) winning.

Chapter 13 Summary

A holographic image of Mrs. Tobin, Mr. Lemoncello’s librarian in the 1960s, appears with rules for the night. Floorplans act as guides to the collection and special rooms, and their library cards grant them access to all rooms except the control center and private suite. The children must turn in their cell phones and devices; Clarence collects them in a silver case. The children cannot access the computers for email or texting but may use them for Internet research. Dr. Zinchenko explains the library’s floorplan: the first floor contains the Rotunda Reading Room, the Children’s Enrichment Room, the Book Nook Café, and two meeting rooms. The second floor has ten rooms, each one filled with books in a Dewey Decimal category. The third floor contains the Board Room, the Art and Artifacts Room, the IMAX theater, and a museum devoted to memorabilia. Everyone wants to try the gaming features and simulators in the Electronic Learning Center, also on the third floor, but Dr. Zinchenko says that early entry to that room is the prize for the second game. The game is to locate dessert, which is somewhere in the building.

Some children use a touchscreen to look up where dessert might be. Sierra Russell decides to fetch a book to read instead, doing so by stepping into a “hover ladder,” a maglev system that takes her directly to the book based on its call number which she imports on a keypad.

Chapter 14 Summary

Akimi suggests to Kyle that they work together to find dessert, and he agrees. Soon most sprint upstairs to the Dewey Decimal Rooms, having looked up the call number for dessert foods. Kyle, however, has a different idea: “Dessert is probably in plain sight. Just like the bonus codes in Squirrel Squad. Follow me” (68). He recalls that Dr. Zinchenko told them at the hotel that no food or drinks were allowed in the library except for the Book Nook Café. Kyle and Akimi investigate and discover tables loaded with desserts.

After dessert with everyone, Akimi and Kyle go into the Electronic Learning Center. Kyle enjoys a space simulator and Akimi tries an underwater one. One of the educational video games includes Smell-a-vision, a recent Mr. Lemoncello invention in which scents of the scene depicted in the game flow out into the player’s space. After an hour, the rest of children join Akimi and Kyle. At 10pm they watch a jukebox IMAX concert. They retire for bed around three in the morning, the girls upstairs in the Board Room and the boys on the floor in the Children’s Department. Charles goes to the private suite.

Kyle wakes to the thudding, loud sound of theme music to the movie Rocky. It is 11:00am Neither Dr. Zinchenko nor Clarence is in sight. Kyle tries the front door, but it is locked.

Chapter 15 Summary

Back at the hotel, Dr. Zinchenko greets the parents. Mr. Lemoncello explains to the parents that the children will now play another game, “Escape from Mr. Lemoncello’s Library!” (73). The children may leave if they want to or have a prior obligation. The first one to escape the library will appear in the print and recorded advertising for all Lemoncello products as the holiday season approaches: “His or her face will be everywhere” (73). The winner will be paid as well. Solving riddles and using clues, the players will derive “the library’s super-secret alternate exit” (74). The children will be under video surveillance and emergency crews are available if needed. Mr. Lemoncello explains his rationale for what one of the parents refers to as “all this fuss” (75): By playing this game, the children—who never had the benefit of a public library growing up—will experience how a library offers fun learning adventures as well as resources and help. Dr Zinchenko invites the parents to join them to monitor the children’s activity.

Chapter 16 Summary

The children are confused about still being locked in. Sean Keegan says he needs to leave, and Rose Vermette says she has soccer that afternoon. Kyle suggests someone will let them out after they eat. The hologram of Mrs. Tobin appears and asks if they need help. Kayla Corson asks how they get out, but Mrs. Tobin says she does not have that information. Chiltington asks if food is available, and Mrs. Tobin directs them to the Book Nook Café. Akimi takes Kyle to the third floor Board Room to show him the amazing collection of board games there. He notices a display case of eight old games including Howdy Doody’s TV Game, Husker Du, Ruff and Ready, and others. Kyle notices the display heading: “Luigi Lemoncello: the first and last word in games” (79). He realizes the games’ titles are a puzzle that when deciphered reads “Howdy. Du you like fun games? Get reddy” (80). Miguel comes to get Kyle and Akimi, telling them that Charles Chiltington is playing the smell-a-vision video game and stinking up the Electronic Learning Center like a medieval sewer.

 

When they arrive in the gaming room, the others tell Charles to leave the sewer because of the smell, but he refuses. Suddenly the game emits a pine scent instead. Charles is aggravated, claims the game is broken, and prepares to kick it. Kyle warns against that, reminding Charles about the video cameras. As they look to the surveillance camera, Mr. Lemoncello’s face appears on the screens.

Chapter 17 Summary

Charles quickly lies about kicking an ant on the game. Mr. Lemoncello begins to explain the new competition. Sean says he wants to go. Mr. Lemoncello says he can simply leave his library card in a bowl that rises up on a column in the floor, which Sean does. Mr. Lemoncello tells them they must use what’s in the library to find their way out, to which Kayla Corson says, “Lame.” She leaves as well. Rose Vermette explains apologetically that she has soccer and must go; Mr. Lemoncello awards her a special “Prior Commitment Sticker prize” (84) of a set of games and a new laptop. The rest agree excitedly to stay and play. Mr. Lemoncello tells them they have until noon the next day; Dr. Zinchenko explains that no cell phones are allowed and no outside contact via Internet, but three “lifelines” are available: Ask an Expert, Librarian Consultation, and Extreme Challenge. Failing at an Extreme Challenge means elimination from the game.

Mr. Lemoncello describes the prize and reminds the children they are under surveillance. He also mentions that creating an emergency that leads to evacuation will not count toward winning the game. It is noon, so Mr. Lemoncello announces the start of the game.

Chapters 9-17 Analysis

Minor conflicts complicate the rising action early in this set of chapters, mostly surrounding the growing friction between Kyle and Charles Chiltington. In the toy store, Charles treats Kyle’s decision to share his gift card disparagingly, going so far as to call Kyle a “loser” for his generosity and kindness. Ironically, Kyle is thrilled to finally be in a position to give generously to his family; he soaks up his parents’ praise for the essay contest as their compliments and tone remind him of their typical positive comments toward Curtis and Mike. He also enjoys the new dynamics between his brothers and himself: “Being the one with the gift card made him feel like he was suddenly their big brother” (43). Between winning the contest and the fulfilling evening with his family at the game store, Kyle is happy and content; consequently, Charles’s rude and arrogant comments seem to roll right off of Kyle.

Charles wins the first game in the library, and in keeping with the established characterizations for both boys, Kyle compliments Charles’s win, but Charles rudely claims he always wins because his family always wins. Kyle’s reaction is not revealed as a part of the scene, but later, he jokingly mimics Charles in front of Akimi when they find dessert in the second game: “I’m a Keeley, Akimi. We never lose. Except, of course, when we don’t win” (69). By the time the escape game begins, Kyle decides Charles is a “brownnoser” in front of adults, “[o]ilier than a sack of fries” (77), who tries to compliment even Mrs. Tobin the hologram, but who behaves entirely differently out of sight of grown-ups.

The much bigger complication by the end of Chapter 17 is the new game, one that Mr. Lemoncello does not reveal until minutes before it begins. After a night of fun and good snacks, the children must decide on the spur of the moment whether they want to play. Most do; of the three who leave, only Rose gets a consolation prize, one that rewards her obligation to her soccer team. Mr. Lemoncello’s support of doing the right thing is evident in this action.

Mr. Lemoncello is well-liked by most characters, and most of the parents express support for his plan to keep the children locked in for a game that will hopefully teach them appreciation for the library. He is highly likeable in his enthusiasm, sense of fun, cleverness, and quick wit: “It’ll be like The Hunger Games but with lots of food and no bows or arrows” (75). Only Charles disparages Mr. Lemoncello and staff, evidently forgetting that he is on camera: “Well, where is that ridiculous librarian?” (76).

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