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55 pages 1 hour read

Suzanne Collins

Gregor and the Prophecy of Bane

Fiction | Novel | Middle Grade | Published in 2004

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Part 1Chapter Summaries & Analyses

Part: 1 “The Mission”

Part 1, Chapter 1 Summary

In his New York apartment, 11-year-old Gregor catches cockroaches and thinks about the giant, sentient cockroaches in the Underland, a fantastical underground world. He lives with his mom; his grandma; his young sisters, Lizzie and Boots; and his ailing father, who has been ill for a few months since Gregor and Boots rescued him from huge rats in the Underland.

Gregor works for his kind neighbor, Mrs. Cormaci, to help earn money for the family. His dad is too sick and traumatized from the Underland torture to return to teaching, and his mom works two jobs. Gregor wants to help, especially since Christmas is approaching. In exchange for doing tasks like cleaning for Mrs. Cormaci, Gregor accepts food and money. He uses the money for things like medicine for his dad and a puzzle book for Lizzie.

Gregor takes two-year-old Boots sledding at Central Park. While he’s lost in thought about helping to provide for his family, Boots disappears.

Part 1, Chapter 2 Summary

Panicking, Gregor frantically searches Central Park for his sister. He finds a roach’s leg, sees a large rock blocking a hole in the ground, and finds one of Boots’s mittens nearby. These clues suggest that she was taken underground by the cockroaches, who worship her as a princess. Gregor calls his dad to explain, and his father agrees to let Gregor go look for Boots, making sure that he has a flashlight (since the Underland is very dark) and warning him to be careful.

Determined to rescue Boots, Gregor enters the tunnel system. He worries that he may be going the wrong way until he finds her other mitten. Two rats start following him, and he wonders why they’re so close to the surface, but they soon close in to attack.

Part 1, Chapter 3 Summary

As the rats come closer, Gregor finds a stone opening. He tries to hide there, but then he hears a voice telling him to drop. He free-falls down toward the Underland, sure that it was the voice of Ares, his bonded bat.

Ares plans to take him to Regalia, the human city, but Gregor refuses, insisting that he must find Boots. Frustrated, Ares likens Gregor’s defiance to Henry’s betrayal in the first book. Gregor reassesses his attitude.

Ares confirms that the roaches (crawlers) took Boots. They wanted to protect her from the rats (gnawers), who are after her. Gregor is confused. Ares explains that the rats have sworn to kill Boots.

Part 1, Chapter 4 Summary

Gregor is shocked as Ares reveals what the “Prophecy of Bane” predicts: The rats want to kill Boots, the “baby,” to destroy Gregor. Ares and Gregor reach the castle of Regalia, where Vikus, a wise ally, greets them. Vikus assures Gregor that the cockroaches will soon bring Boots.

Vikus and Gregor study the prophecy. It describes Gregor as the Warrior and foretells that a rare, white rat called Bane will gain power by killing a baby, which will break Gregor’s heart: “DIE THE BABY, DIE HIS HEART, DIE HIS MOST ESSENTIAL PART. DIE THE PEACE THAT RULES THE HOUR. GNAWERS HAVE THEIR KEY TO POWER” (39). The prophecy suggests that by killing Boots, the rats can strip Gregor of his strength, giving them control. Vikus explains that they’re targeting Boots instead of Gregor because he’s too strong. Given the clear danger, Gregor agrees to stay in the Underland to protect Boots and defeat the white rat.

Part 1, Chapter 5 Summary

Temp, a cockroach who adores Boots, arrives with his friends, and Gregor joyfully reunites with Boots. The cockroaches explain that they took her to protect her from the dangerous rats. Gregor talks with Luxa, a future queen and Vikus’s granddaughter, who appears unwell and still grieves for her cousin, Henry.

After a meal, they discuss the prophecy. Luxa’s grandmother, the military leader Solovet, insists that Gregor will need weapons and help to kill Bane. Gregor is troubled by the violent world around him and the idea of committing murder. He considers killing Bane only if necessary to save Boots’s life. That night, he’s haunted by nightmares.

Part 1, Chapter 6 Summary

The next day, Gregor trains with other soldiers, including children who are taught swordsmanship, combat, and gymnastics. Luxa performs impressive acrobatic moves, showcasing her skills. Her cousins, Howard and Stellovet, who are from the waterside, tease her about her knowledge of rats, hinting at her cousin Henry’s betrayal. Howard, though, doesn’t enjoy teasing her, and Gregor steps in to defend Luxa and put Stellovet in her place.

Mareth, a young adult soldier and coach, leads them through drills, firing blood-filled balloons from cannons. Gregor agrees to try the exercise and is surprised when he instinctively goes into combat mode, hitting all the targets with ease.

Part 1, Chapter 7 Summary

Gregor is amazed at his battle skills, not understanding how he became so proficient with a sword. Ares swoops in to fly him away from the commotion to a quiet cave. There, they apologize for being harsh with each other, both feeling stress because of the prophecy. Ares reveals that he has been an outcast since the death of his first bond, Henry.

Luxa arrives on her bat, Aurora, laughing about how Gregor’s sword skills impressed even Stellovet. She shares some lighthearted family memories, but the mood darkens when they remember Henry’s ability to deceive. Suddenly, a horn rings out, signaling that rats have entered Regalia, and Ares warns that danger is near.

Part 1, Chapter 8 Summary

Gregor panics when he learns that the rats have come for Boots. The group rushes back to Regalia, where they find Ripred (a fierce rat ally) and another rat fighting the Regalians. Gregor stops the fight by explaining that Ripred is a friend. Ripred introduces the other rat as Twitchtip, a female who is a rare scent-seer. While all rats have an excellent sense of smell, Twitchtip’s ability is exceptional; she can track anyone or anything and can even smell colors. She’ll guide them through the Labyrinth, a maze in rat territory where Bane is hidden.

The group shares a meal, but tensions remain high, and many leave the table due to lingering animosity from the previous quest, particularly over Henry’s death. Ripred announces that he came to deliver Twitchtip and to teach Gregor a new skill.

Part 1, Chapter 9 Summary

Ripred teaches Gregor echolocation, a skill that allows him to navigate in the dark by using sound. While bats and others can use it easily, Gregor struggles with the technique and becomes frustrated. Ripred emphasizes the importance of mastering it, since Gregor must rely on hearing if he loses light sources.

That night, unable to sleep, Gregor wanders through the castle and finds Nerissa, Henry’s sister and Luxa’s cousin. Nerissa is a seer who has visions of the future. Gregor apologizes for her loss, and she says that Henry’s sacrifice was necessary. A true believer in prophecies, Nerissa reveals that one of the prophecy’s lines specifies that Gregor be the only one to kill Bane.

Part 1 Analysis

Suzanne Collins seamlessly integrates series context to ensure that new readers understand the important events of the first novel while reinforcing essential details for returning fans. Gregor often recalls memories from the previous book, Gregor the Overlander, providing necessary exposition without disrupting the narrative’s flow. For example, when Gregor reenters the tunnels leading to the Underland, he remembers the setting well, which highlights the portal fantasy genre trope in which characters travel between distinct worlds: “Ares had flown Gregor, Boots, and his dad back from the Underland and left them at the foot of the stairs and headed off to the…right! Gregor […] started running that way” (21). In addition, he remembers the treacherous journey he and Boots took to save his father from rats the last time: “‘I can’t believe it,’ thought Gregor. ‘I can’t believe I have to go back down—there!’ Back into the strange dark land of giant roaches and spiders and, worst of all, rats! The thought of seeing one of those six-foot sneering, fanged creatures filled him with dread” (21). These practical refreshers help provide series context and reinforce current characterization, relationships, and histories.

For example, the text notes that Ares is the bat who saved Gregor’s life at the end of the previous book, detailing Ares’s bond with Henry, who betrayed them to align with the rats: “Ares had saved [Gregor’s] life. Gregor had kept Ares from banishment, which would have meant certain death. They were bonded together and had sworn to fight to the death for each other. But they had never exchanged more than a handful of words” (31). Ares’s choice to save Gregor and let Henry fall to his death in the first book is crucial information, explaining why Ares is now an outcast. By skillfully incorporating these summaries, Collins situates the characters within the series context while maintaining an engaging pace.

Collins’s use of summary likewise enhances emotional depth, particularly in character relationships. For instance, Gregor’s memories of his father’s imprisonment in the Underland highlight his dad’s trauma and resilience, reinforcing the series’ attention to family and survival: “His poor dad… After being held prisoner by huge, vicious rats far beneath New York City for over two and a half years, his dad was a wreck” (3). Similarly, Luxa’s grief over Henry, her cousin and closest friend, betraying the others is evident in subtle ways, such as the bags under her eyes and her use of “we” when reminded of Henry. These reflections serve as more than just recaps; they deepen character arcs by showing how past events continue to shape their motivations and current states. Additionally, the novel provides necessary context about family and political relationships, including Vikus’s role as a leader, a mentor to Gregor in the first book, and his connection to Luxa:

Vikus was her grandfather but, since her parents had been killed by rats, he was also the closest thing she had to a father. And he was supervising and training Luxa to take on the full responsibilities of being the queen of Regalia when she reached sixteen. Gregor thought it must be complicated for them, being so many things to each other (51).

Likewise, when Gregor meets Solovet, a concise but effective summary clarifies her authority, past actions and the fact that she’s Luxa’s grandmother. These telling details provide quick summary as opposed to longer scenes of showing with imagery, thus preventing confusion while keeping the story focused. Collins’s strategic use of series summary throughout helps enable a seamless reading experience, balancing necessary exposition with forward-moving tension.

These chapters introduce the theme of Prophecies Shaping Actions. This theme highlights the tension between fate and free will that drives the central plot and conflict, forcing Gregor to confront fate and his role in the Underland. The title itself, Gregor and the Prophecy of Bane, highlights the idea of fate versus free will. When Gregor first encounters the prophecy, carved into the walls of Regalia’s prophecy room, it feels like an unchangeable fate. This moment builds tension because both Gregor and readers must interpret its cryptic lines, especially the chilling “die the baby,” which raises the stakes significantly. Gregor struggles with whether he’s simply following a script or has the power to shape his own path. As a wise mentor character, Vikus emphasizes that prophecies are open to interpretation, adding layers of mystery: “‘No, Gregor, it is clear only in hindsight. ‘Under’ could have referred not only to Henry, but to any other Underland creature, or the Underland itself. ‘Over’ could have been your father. Your leap may not have been a literal leap but a mental or spiritual leap,’ [Vikus said]” (41). A later revelation, that blindly following the prophecy can lead to disastrous consequences, helps clarify that while prophecies suggest a course of action, characters have the freedom to determine their fate.

Gregor’s natural talent for combat complicates his reluctance to fight, deepening his internal struggle and using fake blood as a symbol. Though he resists becoming a warrior, his body instinctively reacts in any type of combat, displaying an unsettling level of skill when he strikes all the targets. This moment in Gregor’s training foreshadows his unknown “rager” abilities, which surprise both him and others. The symbolic blood (from the blood balls) on Gregor’s sword intensifies this internal conflict. After using the sword in training, Gregor’s discomfort over the blood stains is palpable: “He ran his sword hand across the front of his shirt, leaving a big red stain. Suddenly he felt sick” (71). The blood symbolizes the violence he fears, his confusion over his unlocked power, and his unwillingness to be defined by brutality. This imagery underscores his struggle with using his powers to protect others, highlighting the tension between survival and morality. Gregor’s abilities are involuntary and uncontrollable, making him both a valuable asset and a potential threat. His fear of embracing these powers challenges the typical hero’s journey, in which protagonists often accept their abilities as part of their destiny. Instead, Gregor dreads the consequences of his powers and the identity they may impose on him.

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