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55 pages 1 hour read

Suzanne Collins

Gregor and the Prophecy of Bane

Fiction | Novel | Middle Grade | Published in 2004

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Symbols & Motifs

Light

Since the Underland is an underground world of darkness, light is essential for survival, teamwork, and livelihood. Without light, humans and other creatures struggle to see, making it a necessity for navigating their dangerous environment. The novel often equates light with life itself, reinforcing its symbolic importance: Gregor notes, “Light…life…the words were interchangeable to the humans down here” (185). The prophecy refers to light in a metaphorically crucial way, asking “WILL THE WARRIOR DRAIN YOUR LIGHT?” in reference to the white rat Bane (39). Vikus and Gregor interpret this question to mean that Bane’s death would extinguish his “light”—his life. Since light symbolizes life throughout the novel, the two concepts become interchangeable and essentially synonymous.

Beyond its metaphorical significance, light is a precious resource in the Underland. Any glowing object is treasured because it provides safety and direction. The Regalians rely heavily on torches and fire, while Gregor and his group depend on the light that fireflies emit to guide their journey. The absence of light creates a feeling of helplessness, as evident when Gregor first flees from the rats in total darkness. In such moments, light repeatedly proves synonymous with life since losing it leaves characters vulnerable.

Gregor’s flashlights from the Overland further reinforce the symbol. After the fireflies abandon the group, the battery-powered flashlights become invaluable. The Underlanders marvel at the technology: “‘I have life—I mean, light! I have light, too!’ said Gregor. […] He could tell they all thought the flashlights were pretty cool” (185). The flashlights literally and figuratively help keep the group safe, binding them together as they each secure one to an arm with duct tape. Without them, the humans would have to rely on echolocation, which is ineffective for them. Light is again the difference between survival and blindness, making it one of the most critical symbols.

Names and Nicknames

Central to the novel’s world-building, names and nicknames symbolize the power of language in shaping perception. The Underland has its own terminology, which categorizes creatures and reflects its distinct culture. For instance, “Overlanders” refers to regular humans who live above ground, while “Underlanders” are the pale-skinned, purple-eyed people native to the Underland. Other creatures likewise have unique names: “crawlers” for cockroaches, “fliers” for bats, “gnawers” for rats, “shiners” for fireflies, and “spinners” for spiders. These names enrich and inform the plot and the inhabitants’ prejudices, immersing Gregor in an unfamiliar society where language plays a crucial role in shaping identity and social hierarchy. Gregor and other Overlanders must learn and adapt to these names.

Nicknames thematically link to The Impacts of War, Violence, and Prejudice. The various species hold strong biases and hierarchical views: Some—like the cockroaches—are deemed lesser by others, so many don’t listen to the cockroach Temp. Gregor notes the tension: “It had been an effort for all the different species […] to be cohabiting in two boats. In one boat, it was getting nasty” (165). Slang terms aren’t just casual identifiers but tools for categorization and, at times, dehumanization. Calling rats “gnawers” rather than “rats” creates emotional distance, making it easier for other species to view them as enemies rather than equals. This division is evident when Gregor’s group is willing to sacrifice Twitchtip in the whirlpool scene. Many see her as just another “gnawer,” unworthy of trust or rescue, despite her individuality. This demonstrates how language can reinforce prejudice, deepen divisions, and even justify mercilessness and violence.

Beyond worldbuilding and conflict, names hold personal significance for characters. Gregor isn’t only called “Overlander” but also “Warrior,” a title from the prophecies that defines his destiny. When his fierce combat abilities emerge, Twitchtip calls him a “rager,” a term unique to the Underland that describes an unstoppable, instinct-driven fighter. Having a name for his abilities gives Gregor a new sense of identity, moving him from confusion to understanding. Since he’s naturally peaceful and empathetic, Gregor struggles against these titles, which thrust him into a role he never chose but can’t escape. These names symbolize fate and self-discovery, as Gregor grapples with who he is versus who the Underland expects him to be.

“Fly You High”

This phrase is an everyday expression in the Underland and appears numerous times as a symbolic saying, carrying multiple meanings but always conveying goodwill. At its core, “fly you high” is a positive farewell, akin to wishing someone safety and success. It can mean goodbye, safe travels, best of luck, or all the best. The expression reflects the deep bond between Underlanders and their bats, who serve as companions, mounts, and even battle partners. Since flight is a fundamental part of their world, the phrase naturally aligns with their culture and values.

This symbolism extends to the grieving process, as is evident when Luxa reassures Howard after the death of his bat, Pandora: “She will fly with you always” (181). In this variation of the phrase, flight is a metaphor for memory and love, signifying that Pandora’s spirit will always remain with him. In addition, it conveys Luxa’s respectful tribute to Pandora. The imagery of soaring freely and safely through the vast Underland evokes hope, freedom, and the continuation of meaningful bonds.

Regardless of the context, this motif carries a strong sense of warmth and connection. Even Gregor adopts it, integrating it into his speech as he becomes more immersed in Underland culture. He even says it to Twitchtip, hoping to comfort the exhausted and wounded rat: “‘Fly you high, Twitchtip.’ She laughed, and blood dripped from the bandage on her nose. ‘You don’t say that to rats.’ ‘What do you say in a situation like this?’ asked Gregor. ‘Like this? Run like the river,’ said Twitchtip” (216). Though Twitchtip doesn’t react as intended (perhaps because the phrase is more suited to bats), the caring sentiment remains. The phrase’s emotional weight is most evident in Gregor’s final exchange with Ares. As they prepare to part ways, they repeat “fly you high” to one another, conveying their deep bond and mutual respect. The phrase encapsulates not just a simple farewell but also an earnest blessing, a heartfelt reminder that no distance can sever their connection, and a wish for the other’s safety, health, and happiness until they meet again.

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