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Jean Baudrillard, Transl. Sheila Faria GlaserA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Baudrillard criticizes the architecture of the Centre Pompidou in Paris, which he calls the “Beaubourg.” He attempts to define the building by calling it a “machine” and a “thing.” Known for its exposed circuitry and plumbing, The Centre Pompidou was built in the 1970s as a communal space for art and the first Public Information Library. Baudrillard describes it as a black hole that swallows everything, and he argues it is emblematic of society’s worship of commercialism and industrialization. He sees it as a hyperreality in which art is copied repeatedly until it is devoid of meaning.
Baudrillard also compares the Centre Pompidou to a dead body, saying that the art that enters immediately dies within it. He relates this analogy to his earlier assertion that simulacra precede reality. In this instance, the simulacra (The Centre Pompidou) precede reality by influencing the type of art that is created. Within the hyperreality of this building, hypermarket and hypercommodity are generated. This is the culmination of the hyperreality, “a kind of total descriptive universe, or integrated circuit that implosion traverses through and through” (67). In a hyperreality, commodities lose their connection to reality, leading to hypercommodities. These commodities are designed to hold people within the culture of hyperreality, or hyperculture. Baudrillard argues the Beaubourg is a hyperreality in which hypercommodities and hyperculture have taken residence.
He considers the question of what should have been put in place of The Centre Pompidou. He concludes that nothing should have been placed there because there is no distinction between the external and the internal, just as the hyperreality of the Beaubourg is reflective of the hyperreality of contemporary human society.
Baudrillard says that within hyperrealities, there are hypermarkets and hypercommodities. In this space, consumerism overtakes everything, but commodities have no connection to reality. People who are affected by living in a meaningless hyperreality desperately seek meaning through hyperconsumerism. Reality is replaced by marketing—billboards, displays, and signs. People do not need any more surveillance than the store itself. The desensitization and distraction of hyperconsumerism manipulates and controls the population.
Baudrillard argues that there is no distinction between the hypermarket and the external world. Cities have lost their character, and they have been replaced by giant stores. Everything is abstracted and monetized. Human life revolves around hyperconsumerism. Hyperrealities and hypermarkets reach a level of abstraction that entirely severs them from original reality. Signs cease to be copies of profound reality; instead, they are merely symbols, lost in a never-ending circle of refraction.
Baudrillard blames the media for contributing to the implosion of meaning. Society erroneously believes that greater access to information increases access to meaning. However, he argues that the saturation of information through the media is a destructive force that annihilates any connection to reality. People participate in the construction and dissemination of information, which makes them complicit in the mythologization of reality. Baudrillard views the concentrated weight of the information age as a force that is actively imploding and collapsing culture.
Rather than increasing communication and social interaction, information destroys communication by oversaturating and exhausting it. The saturation continues to grow until it becomes a circular process in which communication says nothing new. It just reproduces the simulation of the hyperreal. The pressure to continue communication and to produce information through mass media further contributes to the dissolution of meaning. Baudrillard argues that media does not seek to unite society; instead, the function of information in media is to further divide and isolate people.
In hyperreality, media no longer reflects its original use, which is to serve as a mediating force between the individual and larger reality. Instead, media becomes communication and information itself—an abstraction with no connection to the truth. Baudrillard questions the motivation of media, asking whether it serves power through manipulation or itself. He determines that the widespread impact of simulacra means that media serves neither: “The media carry meaning and countermeaning, they manipulate in all directions at once, nothing can control this process” (84). The nature of hyperreality is continuous and unfettered growth without meaning.
All art and culture are absorbed into the trivial art form of advertising. Baudrillard criticizes its superficiality. Advertising is meant to be looked at and then immediately forgotten. Baudrillard claims that modern advertising emerged after the Bolshevik Revolution and the Great Depression. Propaganda opened the door for a new wave of marketing; but rather than merely responding to the wants and needs of consumers, it created desire. This shift in advertising further galvanized hyperreality, showing that “there is no longer any difference between the economic and the political, because the same language reigns in both” (88). Technology helped to make advertising more universal while simultaneously destroying language. Baudrillard sees the language of computer science as a destructive force that contributes to abstraction and loss of meaning.
This abstraction is seen in how advertising has developed over time; it has moved away from the distribution of information about commodities into the hyperreal. Like all overdeveloped and oversaturated systems, advertising has devolved into a self-referential circle and “publicity has become its own commodity” (90). Baudrillard points to Las Vegas as a glimmering example of the pervasiveness of advertising and its position as a destructive force. At night, the city is alight with glowing advertisements; the culture and hyperreality of the city are synonymous with its advertising. By the light of day, the city looks as though it has been effaced and vandalized with it.
Baudrillard also shows how advertising adheres to another principle of hyperreality: Acceleration. As advertising becomes more self-referential and lost in a sea of simulacra, the greater the demand. Advertising ceases to become about the commodity; instead, it is about socialization. As it replaces communication and socialization, humans increasingly seek to fill this void.
Baudrillard takes an interdisciplinary approach to explore how the hyperreal manifests in different contexts.. In these chapters, he examines how hyperrealities function in architecture, consumption, and advertising. Baudrillard sees technology and hyperreality as intrinsically linked. He believes that society’s shift from a world rooted in a reality to a hyperworld found within technology is inevitable in a simulation. He argues that as concepts move further away from meaning, they require a non-physical, abstract world to house them. Technology is both a reaction to hyperreality and a catalyst for its acceleration. The Centre Pompidou, advertising, and mass media are all connected to technology, and, therefore, the hyperreal.
He uses The Centre Pompidou as a symbol of his theory of hyperrealities and hypermarkets. The artistic building houses a museum and the Public Information Library. The Rogers and Piano architect team designed it to look as if it is inside-out, with its mechanical and plumbing systems exposed. Although the building received sharp criticism, it had a major influence on museums around the world. The building utilizes postmodernist principles by deconstructing traditional notions of both architecture and the traditions of museums. The Centre Pompidou is designed to be an immersive experience. Visitors can shop, look at art, visit the library, and eat, all in one space. Baudrillard views it as an example of the absorption of meaning in the hypermarket. The building symbolizes the hyperreality that exists both within and outside its walls.
Like other philosophers in the postmodern era, Baudrillard saw the expansion of information and acceleration of culture as worrying. He blamed hyperconsumerism and the saturation of information for contributing to this momentum, warning that the “loss of meaning is directly linked to the dissolving, dissuasive action of information, the media, and the mass media” (79). He sees advertising and continuous, self-referential media contributing to The Implosion of Consumer Culture in which everything is monetized and meaningless.
Baudrillard argues that Hyperreality and the Death of the Real is progressing at an ever-increasing pace, continuously abstracting until all things cease to have a connection to profound reality. Humans continue to seek meaning through consumerism, expanding the problem. Baudrillard says that the result will be the total implosion of culture—or hyperculture—where every aspect of life is marked by capitalist gain and abstraction. In this isolated space, people continue to expand communication to find connection while simultaneously contributing to their own detachment.
The connection between isolation, simulation, and technology is not new in postmodernist thought. Baudrillard’s attitude about technology in Simulation and Simulacra reflects a social concern in the 1960s and 1970s over the rise of technology and its pervasiveness in everyday life. This was a period when televisions became more prevalent, and families began purchasing personal computers for their homes. Home entertainment technology like VCRs and cable television kept people closer to their screens. This led to the digitalization of information and the expansion of mass media. These advancements were concerns for Baudrillard and other postmodernist thinkers who sought them as indicators of a move toward a simulated society.